
var StringTable = {
	LoadSave_SaveQuestion: 'Save to this file?',
	LoadSave_NoLoad: 'No file for loading',
	LoadSave_NoData: 'no data',
	LoadSave_Chapter: 'Chapter',
	LoadSave_SaveFileMark: 'File',
	LoadSave_Rest: 'Base',
	
	Communication_NoData: 'No data available',
	
	GameStart_DifficultySelect: 'Select the difficulty of the game.',
	GameStart_ClearPointDescription: 'Items can be taken over using clear points.\nRecommended if you want to begin the game at an enhanced level.\n\nYour current clear points: ',
	GameStart_ClearPointQuestion: 'Take over items?',
	
	UnitSortie_Start: 'Press Space',
	UnitSortie_Max: 'Max Number of Units to Field',
	UnitSortie_Question: 'Start the Chapter?',
	
	Stock_Extract: 'Take out items',
	Stock_Store: 'Store items',
	Stock_AllStore: 'Store all items',
	
	Marshal_StockOperation: 'Switch units with the Up/Down keys',
	Marshal_StockTrade: 'Take items out',
	Marshal_ItemTrade: 'Trade items between units',
	Marshal_UnitSort: 'Rearrange unit positions',
	Marshal_UnitStatus: 'Check unit status',
	Marshal_Shop: 'Purchase items',
	Marshal_Bonus: 'Trade bonus for items',
	Marshal_ItemUse: 'Use items',
	Marshal_ClassChange: "Change unit's class",
	
	ItemUse_Unit: 'Unit',
	ItemUse_Stock: 'Convoy',
	ItemUse_Question: 'Use this item?',
	
	ExperienceDistribution_CannotLevelup: 'Can not level up any further',
	ExperienceDistribution_BonusShortage: 'Bonus is missing',
	
	Extra_Character: 'Characters shown in the game are listed',
	Extra_Word: 'Technical terms in the game are listed',
	Extra_Gallery: 'Images displayed in the game are listed',
	Extra_SoundRoom: 'Music played in the game is listed',
	Extra_Recollection: 'Scenes shown in the game are listed',
	
	Config_MusicPlay: 'Music Volume',
	Config_MusicPlayDescription: 'Adjust the background music volume',
	Config_SoundEffect: 'Sound Volume',
	Config_SoundEffectDescription: 'Adjust the sound effect volume',
	Config_RealBattle: 'Real Battle',
	Config_RealBattleDescription: 'Decide whether to show battle motions when fighting',
	Config_AutoTurnEnd: 'Auto Turn End',
	Config_AutoTurnEndDescription: 'Decide whether player phase ends automatically',
	Config_AutoTurnSkip: 'Auto Turn Skip',
	Config_AutoTurnSkipDescription: 'Decide whether to skip enemy phase',
	Config_MapGrid: 'Map Grid',
	Config_MapGridDescription: 'Decide whether to show the map grid',
	Config_UnitSpeed: 'Unit Speed',
	Config_UnitSpeedDescription: 'Adjust how fast units move',
	Config_MessageSpeed: 'Message Speed',
	Config_MessageSpeedDescription: 'Adjust text speed',
	Config_MapUnitWindow: 'Map Unit Window',
	Config_MapUnitWindowDescription: 'Decide whether to display the detailed unit window',
	Config_LoadCommand: 'Load Command',
	Config_LoadCommandDescription: 'Decide whether to display the Load command',
	Config_AutoCursor: 'Auto Cursor',
	Config_AutoCursorDescription: 'Decide whether to place cursor over the lead character',
	Config_MouseOperation: 'Mouse Toggle',
	Config_MouseOperationDescription: 'Decide whether to enable mouse operation',
	Config_MouseCursorTracking: 'Mouse Cursor Tracking',
	Config_MouseCursorTrackingDescription: 'Decide whether to allow automatic tracking of mouse cursor',
	Config_Voice: 'Voice Volume',
	Config_VoiceDescription: 'Adjust voice volume',
	Config_RealBattleScaling: 'Real Battle Scaling',
	Config_RealBattleScalingDescription: 'Decide whether to zoom in during real battles',
	Config_ScrollSpeed: 'Scroll Speed',
	Config_ScrollSpeedDescription: 'Adjust unit scroll speed',
	Config_EnemyMarking: 'Enemy Range',
	Config_EnemyMarkingDescription: 'Decide whether to show enemy range when cancel is pressed',
	Config_MapUnitHpVisible: 'Map Unit HP',
	Config_MapUnitHpVisibleDescription: 'Display HP for units on the map',
	Config_MapUnitSymbol: 'Map Unit Symbol',
	Config_MapUnitSymbolDescription:  'Display unit affiliation on the map',
	Config_DamagePopup: 'Damage Popup',
	Config_DamagePopupDescription: 'Display damage dealt in battle',
	Config_SkipControl: 'Skip Control',
	Config_SkipControlDescription: 'Decide for what to disable skip input',
	
	ItemChange_UnitItemFull: 'Inventory is full.\nPress OK or Cancel',
	ItemChange_TradeTitle: 'Trade for this item?',
	ItemChange_StockSendTitle: 'Send new item to the convoy?',
	ItemChange_StockThrowTitle: 'Discard new item?',
	ItemChange_StockItemFull: 'The convoy is full.\nTrade or discard an item',
	ItemChange_TargetItem: 'Target Item',
	
	BattleSetup_NoPlayer: 'The game is over since there are no other players',
	
	BattleResult_GetGold: 'Gold',
	BattleResult_GetBonus: 'Bonus',
	BattleResult_GetItem: 'Item',
	
	Rest_Next: 'Leave the base?',
	
	Quest_Select: 'Proceed to this map?',
	Quest_EnemyTotal: 'Enemies',
	Quest_AverageLevel: 'Average Level',
	Quest_GetGold: 'Gold',
	Quest_GetBonus: 'Bonus',
	Quest_GetItem: 'Get!',
	
	ClassChange_UnitClassChange: 'Change to this class?',
	ClassChange_UnableClassChange: 'This unit cannot change class',
	ClassChange_UnableClassChangeMore: 'This unit cannot change class any more',
	ClassChange_UnableClassChangeItem: 'This unit cannot change class with this item',
	
	Metamorphoze_Change: 'Transform this unit?',
	
	ShopLayout_SelectBuy: 'Buy',
	ShopLayout_SelectSell: 'Sell',
	ShopLayout_Unit: 'Unit',
	ShopLayout_Stock: 'Stock',
	
	ResurrectionLayout_Empty: 'There is no unit to revive',
	ResurrectionLayout_Question: 'Revive this unit?',
	
	UnitSummary_Alive: 'Alive',
	UnitSummary_Death: 'Died',
	UnitSummary_Injury: 'Injured',
	UnitSummary_Erase: 'Erased',
	UnitSummary_Immortal: 'Immotal',
	
	SkillList_Owner: 'Owner',
	
	EventTest_End: 'The recollection event has ended',
	EventTest_Key: 'Close by pressing OK or Cancel',
	
	QuestionWindow_DefaultCase1: 'Yes',
	QuestionWindow_DefaultCase2: 'No',
	
	InfoWindow_Information: '- Notice -',
	InfoWindow_Warning: '- Warning -',
	
	ReverseWeapon_Magic: 'Magical Weapon',
	ReverseWeapon_Physics: 'Physical Weapon',
	
	MapPosChoose_Unit: 'Are you ok with this unit?',
	MapPosChoose_Pos: 'Are you ok with this position?',
	
	Discard_Warning: 'Cannot discard this item',
	
	StockItem_ItemDiscard: 'Discard this item?',
	StockItem_Extract: 'Take out',
	StockItem_Store: 'Store',
	StockItem_AllStore: 'Clear',
	
	ItemWork_Equipment: 'Equip',
	ItemWork_Use: 'Use',
	ItemWork_Discard: 'Discard',
	
	ItemInfo_Recovery: 'Recovery',
	ItemInfo_EntireRecovery: 'Full Recovery',
	ItemInfo_Damage: 'Damage',
	ItemInfo_ClassChange: 'Class Change',
	ItemInfo_Doping: 'Stat Boosting',
	ItemInfo_Resurrection: 'Resurrection',
	ItemInfo_SkillChange: 'Learn Skill',
	ItemInfo_Quick: 'Again',
	ItemInfo_Teleportation: 'Teleportation',
	ItemInfo_Rescue: 'Rescue',
	ItemInfo_Key: 'Unlock',
	ItemInfo_Durability: 'Repair',
	ItemInfo_Steal: 'Steal',
	ItemInfo_State: 'Inflict State',
	ItemInfo_StateRecovery: 'Cure State',
	ItemInfo_Switch: 'Special',
	ItemInfo_Fusion: 'Fusion',
	ItemInfo_Metamorphoze: 'Metamorphoze',
	ItemInfo_Unusable: 'Unusable',
	ItemInfo_Custom: 'Custom',
	
	ItemWord_SuffixItem: ' Item',
	ItemWord_SuffixWand: ' Staff',
	ItemWord_MultiAttack: ' Attacks',
	
	SkillWord_Less: 'Less than (%)',
	SkillWord_Invocation: 'Rate',
	FusionWord_Success: 'Rate',
	
	UnitSentence_Support: '-Supporter-',
	
	UnitType_Player: 'PLAYER',
	UnitType_Enemy: 'ENEMY',
	UnitType_Ally: 'ALLY',
	
	WeaponOption_HpAbsorb: 'HP absorption',
	WeaponOption_NoGuard: 'Ignore Def',
	WeaponOption_HpMinimum: 'Reduce HP to 1',
	WeaponOption_HalveAttack: 'Halve attack',
	WeaponOption_HalveAttackBreak: 'Break attack by half',
	WeaponOption_SealAttack: 'Seal attack',
	WeaponOption_SealAttackBreak: 'Break seal attacks',
	
	DamageType_Fixed: 'Fixed',
	DamageType_Physics: 'Physical',
	DamageType_Magic: 'Magical',
	DamageType_Name: 'Attribute',
	
	DurabilityType_Max: 'Max',
	DurabilityType_Half: 'Half',
	DurabilityType_Break: 'Break',
	
	Chapter_Header: 'Ch',
	Chapter_Footer: '',
	Chapter_SideStory: 'Ex',
	Chapter_First: 'Prologue',
	Chapter_Last: 'Final',
	Chapter_Rest: '*',
	Chapter_Quest: 'QA',
	
	Spped_Direct: 'Max',
	Speed_High: 'Fast',
	Speed_Normal: 'Norm',
	Speed_Low: 'Slow',
	
	AutoTurnSkip_Direct: 'Inst',
	AutoTurnSkip_Quick: 'Fast',
	AutoTurnSkip_None: 'None',
	
	SkipControl_AllInput: 'All',
	SkipControl_Mouse: 'Mouse',
	SkipControl_None: 'None',
	
	MapUnitHp_Number: 'Num',
	MapUnitHp_Gauge: 'Gauge',
	MapUnitHp_None: 'None',
	
	Objective_Victory: 'Victory conditions',
	Objective_Defeat: 'Defeat conditions',
	
	Select_On: 'On',
	Select_Off: 'Off',
	
	Range_Self: 'Self',
	Range_All: 'All',
	
	Recovery_Value: 'Pt',
	Recovery_All: 'Max',
	
	Aggregation_SuffixEquipment: ' Equip',
	Aggregation_SuffixPossession: ' Posses',
	Aggregation_SuffixAddition: ' Addition',
	Aggregation_Match: 'Match',
	Aggregation_Mismatch: 'Exclude',
	Aggregation_MatchAll: 'Match All',
	Aggregation_MismatchAll: 'Exclude All',
	
	Key_Target: 'Targets',
	Key_Gate: 'Gate',
	Key_Treasure: 'Treasure',
	
	ItemLost: ' broke',
	ItemSteal: ' was stolen',
	
	ClassChangeInfo_Target: 'Targets',
	QuickInfo_Surroundings: 'Surroundings',
	Teleportation_Range: 'Rng',
	
	SkillCategory_BattleAttack: 'Battle Attack Type',
	SkillCategory_BattleDefence: 'Battle Defense Type',
	SkillCategory_BattleAllowed: 'Battle Natural Type',
	SkillCategory_Allowed: 'Natural Type',
	SkillCategory_Command: 'Command Type',
	SkillCategory_Action: 'Action Type',
	SkillCategory_Custom: 'Custom',
	
	GetTitle_ItemChange: 'Item Get!',
	GetTitle_SkillChange: 'Skill Get!',
	GetTitle_GoldChange: 'Gold Get!',
	GetTitle_BonusChange: 'Bonus Get!',
	
	LostTitle_ItemChange: 'Item Lost',
	LostTitle_SkillChange: 'Skill Lost',
	LostTitle_GoldChange: 'Gold Lost',
	LostTitle_BonusChange: 'Bonus Lost',
	
	GetTitle_ExperiencePlus: 'Exp gained!',
	GetTitle_NewSkill: 'New Skill!',
	GetTitle_PowerupSkill: 'Power Up!',
	
	UnitSimple_Target: 'Target ...',
	
	State_Addition: 'Add',
	State_Recovery: 'Cure',
	State_Regist: 'Resist',
	State_AllBadState: 'All Bad State',
	
	HideData_Secret: '-secret-',
	HideData_Question: '???',
	HideData_Unknown: 'Unknown',
	
	AttackMenu_AttackCount: 'Attack Count ',
	
	PlayerActive: 'Player',
	
	SkipProgress: 'Skipping ...',
	
	PlayTime: 'Play Time',
	
	Status_Level: 'Lv',
	Status_Experience: 'Ex',
	
	Signal_Turn: 'TURN',
	Signal_Gold: 'GOLD',
	Signal_Bonus: 'BONUS',
	
	CurrencySign_Gold: 'G',
	CurrencySign_Bonus: 'B',
	CurrencySign_Point: 'P',
	
	SignWord_Multiple: 'x',
	SignWord_Percent: '%',
	SignWord_WaveDash: '-',
	SignWord_Limitless: '--'
};

var ContentLayout = {
	ITEM_SPACE: 62,
	KEYWORD_HEIGHT: 3
};

var HorizontalLayout = {
	OBJECT_SPACE: 0,
	OBJECT_WIDTH: 0
};
